Post by The Horror on Nov 13, 2018 11:16:12 GMT
For each rank your main character has in the Intelligence skill - considering that you have pick the relative Perk - he/she receives 1 Spy Point. At this point in the game, Spy points can be placed in the following locations:
The Governor’s Hold (To spy on the administrative staff)
The Temple of R’hllor (Spy on the Religious folk)
The House of Enlightenment (Spy on the Kindly Mother and the slave trade)
The Slave Quarter (spy on the lower classes)
The Salt Mines (Spy on Maltalos business and employees, not himself)
The Adaxios Compound(Spy on House Adaxios)
The Valyrian Quarter(Lord Maltalos’ and other nobility shall be here. Not foreigners)
Rje Market (Spy on local businesses)
The Jungle ( You send scouts to pay attention the Mmbambo and other developments in the deep continent)
Each Spy Point put into a specific area strengthens the network in that area, allowing increasing levels of detail and additional actions (see Network Actions Below).
Example: Bobby is a spymaster working for Lord Vaenor with 40 in Espionage. This gives him 4 network points. He uses two to make a network in The Jungle and strengthen it, so be can run two actions simultaneously or increase his odds of acquiring more useful intelligence. Then he uses one to make a network in the Markets to monitor court gossip And he doesn't trust his neighbors, so puts his last point in the *Wood Camp* to monitor the Adaxios. So his networks would look like:
Bobby's Network
Jungle x2
Markets x1
Wood Camp x1
Network Actions:
Each Network point represents a spy network in the region which can conduct one action per month. They are:
Spy (Default): the network keeps its ears to the ground and attempts to gather information of importance to its owner. This is the default position, and a network is assumed to be Spying unless otherwise assigned. Note that the more specific the spying request, the more likely you are to get useful intelligence. For example, finding dirt on the heir of the Maltalos is a far easier task for a network than observing everyone at the Salt Mines. So if you have a specific goal in mind, you'll receive better intelligence if you inform and direct your network accordingly.
Counterspy: A network that is counterspying is actively working to find spies and prevent them from acquiring their Owner's secrets. A Counterspying Network may be used to reveal an enemy SPYING network in the region.
Crackdown: A network may attempt to crack down on enemy networks by making it more difficult for them to gather information about their owner's activities, by attempting to arrest/harass/murder enemy spies. A network can only crack down on a spy network it is already aware exists (usually from counterspying,) in the same area. A successful roll means that the enemy network can take NO ACTION while the Crackdown is in effect. So if you're planning to do something treasonous, for example, best to ensure the walls don't have ears first.
Disinformation: A network can attempt to pass disinformation to an enemy. The information will be sent only if the enemy has a network in the area in question, and if that network is set to SPYING. If the attempt to pass disinformation fails, the information will not be sent, unless it fails spectacularly bad, in which case the disinformation and who sent it may be provided.
Additional Points
Network Actions which are accompanied by roleplaying may (and likely will) receive bonuses at the Admin's discretion. For example, if you want to find out if Lord Maltalos’ wife is having an affair and you personally travel to the Salt Mines and recruit one of her handmaiden's into your network using social skill or bribery, you will likely receive a sizable espionage roll bonus for you spying roll against the wife. This is also one of the best ways to earn additional Network Points without having to skillup 10 more times in Espionage.
Moving a Network: A Network can be moved by its owners only VERY occasionally and with prior permission, likely only in the event the game expands in scope to the point where you require a more general network. Networks which are moved repeatedly, or in a manner which seems abusive mag risk being easily identified by their enemies, and finding it more difficult to gather information at the Admin's discretion.
Positive Example: After Bobby marries his sister to the Adaxios he no longer feels that he needs to watch them constantly for betrayal. He requests permission to move some of his networks. The Admin agrees, and Bobby reallocates his Points to the Slave Pens. The networks go dark for a period and Bobby gets no information, until the admin tells him they are reestablished.
Negative Example: Bobby allocates his networks, then decides the next week he really wants to know about what the Kindly Lady has for breakfast every day so he sends all his networks to Section 1. Then he wants to replace Lord Maltalos’ Milk of the Poppy with laxatives so he moves all his networks to the Salt Mines. Bobby ends up cornered in an alley and is beaten to death by hardened thugs who seemingly come out of nowhere, because he fiddled around too damn much.
Send Network Allocations and Actions each In Game Month to both Admins.
The Governor’s Hold (To spy on the administrative staff)
The Temple of R’hllor (Spy on the Religious folk)
The House of Enlightenment (Spy on the Kindly Mother and the slave trade)
The Slave Quarter (spy on the lower classes)
The Salt Mines (Spy on Maltalos business and employees, not himself)
The Adaxios Compound(Spy on House Adaxios)
The Valyrian Quarter(Lord Maltalos’ and other nobility shall be here. Not foreigners)
Rje Market (Spy on local businesses)
The Jungle ( You send scouts to pay attention the Mmbambo and other developments in the deep continent)
Each Spy Point put into a specific area strengthens the network in that area, allowing increasing levels of detail and additional actions (see Network Actions Below).
Example: Bobby is a spymaster working for Lord Vaenor with 40 in Espionage. This gives him 4 network points. He uses two to make a network in The Jungle and strengthen it, so be can run two actions simultaneously or increase his odds of acquiring more useful intelligence. Then he uses one to make a network in the Markets to monitor court gossip And he doesn't trust his neighbors, so puts his last point in the *Wood Camp* to monitor the Adaxios. So his networks would look like:
Bobby's Network
Jungle x2
Markets x1
Wood Camp x1
Network Actions:
Each Network point represents a spy network in the region which can conduct one action per month. They are:
Spy (Default): the network keeps its ears to the ground and attempts to gather information of importance to its owner. This is the default position, and a network is assumed to be Spying unless otherwise assigned. Note that the more specific the spying request, the more likely you are to get useful intelligence. For example, finding dirt on the heir of the Maltalos is a far easier task for a network than observing everyone at the Salt Mines. So if you have a specific goal in mind, you'll receive better intelligence if you inform and direct your network accordingly.
Counterspy: A network that is counterspying is actively working to find spies and prevent them from acquiring their Owner's secrets. A Counterspying Network may be used to reveal an enemy SPYING network in the region.
Crackdown: A network may attempt to crack down on enemy networks by making it more difficult for them to gather information about their owner's activities, by attempting to arrest/harass/murder enemy spies. A network can only crack down on a spy network it is already aware exists (usually from counterspying,) in the same area. A successful roll means that the enemy network can take NO ACTION while the Crackdown is in effect. So if you're planning to do something treasonous, for example, best to ensure the walls don't have ears first.
Disinformation: A network can attempt to pass disinformation to an enemy. The information will be sent only if the enemy has a network in the area in question, and if that network is set to SPYING. If the attempt to pass disinformation fails, the information will not be sent, unless it fails spectacularly bad, in which case the disinformation and who sent it may be provided.
Additional Points
Network Actions which are accompanied by roleplaying may (and likely will) receive bonuses at the Admin's discretion. For example, if you want to find out if Lord Maltalos’ wife is having an affair and you personally travel to the Salt Mines and recruit one of her handmaiden's into your network using social skill or bribery, you will likely receive a sizable espionage roll bonus for you spying roll against the wife. This is also one of the best ways to earn additional Network Points without having to skillup 10 more times in Espionage.
Moving a Network: A Network can be moved by its owners only VERY occasionally and with prior permission, likely only in the event the game expands in scope to the point where you require a more general network. Networks which are moved repeatedly, or in a manner which seems abusive mag risk being easily identified by their enemies, and finding it more difficult to gather information at the Admin's discretion.
Positive Example: After Bobby marries his sister to the Adaxios he no longer feels that he needs to watch them constantly for betrayal. He requests permission to move some of his networks. The Admin agrees, and Bobby reallocates his Points to the Slave Pens. The networks go dark for a period and Bobby gets no information, until the admin tells him they are reestablished.
Negative Example: Bobby allocates his networks, then decides the next week he really wants to know about what the Kindly Lady has for breakfast every day so he sends all his networks to Section 1. Then he wants to replace Lord Maltalos’ Milk of the Poppy with laxatives so he moves all his networks to the Salt Mines. Bobby ends up cornered in an alley and is beaten to death by hardened thugs who seemingly come out of nowhere, because he fiddled around too damn much.
Send Network Allocations and Actions each In Game Month to both Admins.